Interactive Education

Through 3D Scanning,

3D Printing and Recycling

Scope

Group Project  with Ryan Van Noy,   

Sam Giambalvi, and Gen Hur

Concept Design for Hewlett Packard

that blends technology with sustainability to redefine childhood education.

theVALUE

Innovative

Technology

Teacher+Student

Engagement

Sustainable

Practices

Kinesthetic

Education

CLICK THE SCOPE TO WATCH THE MOVIE!

SIT DOWN & LISTEN

Today's educational model is 200 years old

 

Limited budgets mean teachers pay out-of-pocket.

 

Limited resources restrict answering questions and keeping attention.

 

Curriculae are not based on a child’s needs.

 

Students are not being trained as the digital natives needed for the 21st century.

Jennifer J.

30 Years Old

Teacher at PineMarket PreSchool

10 Years of Experience with ages 1-14

CAN DESIGN IMPROVE THIS OUT-DATED SYSTEM?

DIGGING DEEPER

How do kids interact with lessons? What will hold a child's attention? Can technology inspire questions instead of only providing answers?

THE FALLING MARBLE

Ideation to see how many ways a falling marble might exemplify chance, control, patience and mystery.

SCAN-SPIRATION

The magnifying glass is a familiar analog form that makes new tech approachable; its iconic use invites interaction and play; and the hexagon provides powerful branding opportunities.

SCANNING A FROG AT THE POND

GETTIN' HANDSY

Time for the Mock Up Making to begin

Some CAD renderings to ideate shape + use

SCOPE

HP's friendly handheld scanner and digital dictionary for kids!

and the SANDBOX

Getting kids excited about the classroom

the LESSON PLANS

Taking a frog, into 3D, for Dissection!

Students scan a frog from the field trip

POSITIONING

Scope aims to sit on the high end of capability, but within an affordable price range.