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Interactive Education
Through 3D Scanning,
3D Printing and Recycling
Scope
Group Project with Ryan Van Noy,
Sam Giambalvi, and Gen Hur

Concept Design for Hewlett Packard
that blends technology with sustainability to redefine childhood education.

theVALUE
Innovative
Technology
Teacher+Student
Engagement
Sustainable
Practices
Kinesthetic
Education
CLICK THE SCOPE TO SEE HOW IT WORKS!

SIT DOWN & LISTEN
Today's educational model is 200 years old
Limited budgets mean teachers pay out-of-pocket.
Limited resources restrict answering questions and keeping attention.
Curriculae are not based on a child’s needs.
Students are not being trained as the digital natives needed for the 21st century.
Jennifer J.
30 Years Old
Teacher at PineMarket PreSchool
10 Years of Experience with ages 1-14

CAN DESIGN IMPROVE THIS OUT-DATED SYSTEM?

DIGGING DEEPER
How do kids interact with lessons? What will hold a child's attention? Can technology inspire questions instead of only providing answers?

THE FALLING MARBLE
Ideation to see how many ways a falling marble might exemplify chance, control, patience and mystery.
SCAN-SPIRATION
The magnifying glass is a familiar analog form that makes new tech approachable; its iconic use invites interaction and play; and the hexagon provides powerful branding opportunities.
CLICK TO SEE A FROG SCAN IN ACTION!

Play Video


TOUCH TO LEARN
Digital and carved mock-ups help determine size, feel, proportion, etc.

SCOPE
HP's friendly handheld scanner and digital dictionary for kids!


the SANDBOX
Getting kids excited about the classroom


Students scan a frog from the field trip
the LESSON PLANS
Scan a frog spotted on a field trip, and send to the Sandbox for 3D printing. Interactive digital games can teach about deforestation, frog life cycles, and so much more back in the classroom!

POSITIONING
Scope aims to sit on the high end of capability, but within an affordable price range.

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